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EXEMPLES

Track :

Programming

Lessons no : 11

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What will you learn in this course?
  • Enable learners to design programming by demonstration systems for intuitive user interaction and automation
  • Apply techniques to record, analyze, and generalize user actions into reusable code snippets for practical applications
  • Develop skills to implement machine learning algorithms that improve program generalization from example-based demonstrations
  • Evaluate different programming by example methods for efficiency, accuracy, and user-friendliness in real-world scenarios
  • Create customized automation solutions by demonstrating tasks and translating actions into adaptable programs
  • Integrate programming by demonstration techniques into existing software workflows to enhance productivity and user experience
  • Troubleshoot common issues in programming by demonstration systems to ensure reliable and consistent performance
  • Identify key ethical considerations and best practices when deploying demonstration-based programming systems in various industries

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Lessons | 11


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Programming by example [or "programming by demonstration"*] is a technique for teaching the computer new behavior by demonstrating actions on concrete examples. The system records user actions and generalizes a program that can be used in new examples.