C SFML Course

4.2 (121 reviews)
  • 187 Lessons
  • 3 Students
  • Certificate of completion

SFML is multi-media. SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network .

To Register in Course you have to watch at least 30 Second of any lesson

What You'll Learn

  • Create interactive multimedia applications using SFML's system, window, graphics, audio, and network modules effectively
  • Implement real-time graphics rendering and animations with SFML for engaging game development
  • Integrate audio components into multimedia projects to enhance user experience and immersion using SFML
  • Develop network-enabled applications with SFML for multiplayer gaming and real-time data exchange
  • Utilize SFML's system module to manage time, threads, and input for responsive multimedia applications
  • Design and implement user interfaces and controls within SFML-based games and multimedia apps
  • Apply SFML's graphics module to create 2D sprites, shapes, and visual effects for dynamic visuals
  • Implement sound effects and background music in multimedia applications using SFML's audio module
  • Use SFML's window module to handle user input, window events, and full-screen modes effectively
  • Develop cross-platform multimedia applications with SFML's portable C++ library support
  • Optimize multimedia applications for performance and responsiveness using SFML's system and graphics modules
  • Create networked multiplayer games with SFML's networking capabilities for real-time communication
  • Debug and troubleshoot multimedia applications built with SFML for stability and performance
  • Implement multimedia project workflows integrating SFML with other development tools and libraries
  • Apply best practices for multimedia application design, including user experience and accessibility considerations
  • Leverage SFML's modular architecture to build scalable and maintainable multimedia and game projects

Course Content

187 Lessons • 44 h 2 m total

C SFML | Open World RPG 01 | Introduction

12:53

C SFML | Open World RPG UPDATE How does the game look right now after 180 videos

6:18

Linux and Code Blocks compile insctructions makefile and commands

15:35

C SFML | Open World RPG 02 | Set up SFML and the VisualStudio project

18:48

C SFML | Open World RPG 03 | Game class

14:44

C SFML | Open World RPG 04 | Delta time and State class

13:40

C SFML | Open World RPG 05 | Window config file

10:39

C SFML | Open World RPG 06 | Game state and getting the states working

17:37

C SFML | Open World RPG 07 | Ending the states and the application

13:41

C SFML | Open World RPG 08 | Entity class and moving a character

17:25

C SFML | Open World RPG 09 | Keybinds and input

17:53

C SFML | Open World RPG 10 | Keybinds and input from file

13:43

C SFML | Open World RPG 11 | Main menu state

11:21

C SFML | Open World RPG 12 | Mouse positions and engine stuff

11:12

C SFML | Open World RPG 13 | Button class and such

14:42

C SFML | Open World RPG 14 | Making the button clicky and things

17:02

C SFML | Open World RPG 15 | Working buttons

13:54

C SFML | Open World RPG 16 | Pushing states from other states

11:24

C SFML | Open World RPG 17 | More window settings and resolutions

16:15

C SFML | Open World RPG 18 | Making the main menu nicer

14:33

C SFML | Open World RPG 19 | General engine fixes and the entity class

14:45

C SFML | Open World RPG 20 | Player class

16:55

C SFML | Open World RPG 21 | New movement component system

16:09

C SFML | Open World RPG 22 | Cleaning up the code to prepare for smooth movement

12:06

C SFML | Open World RPG 23 | Acceleration and simple physics for the movement

13:28

C SFML | Open World RPG 24 | Finishing the acceleration system and polishing buttons

17:49

C SFML | Open World RPG 25 | Animation component

14:45

C SFML | Open World RPG 26 | Animation component PART 2

13:13

C SFML | Open World RPG 27 | Animation component PART 3 Almost done

18:03

C SFML | Open World RPG 28 | Animation component PART 4 DONE

11:34

C SFML | Open World RPG 29 | Multiple animations and a nice texture sheet

12:38

C SFML | Open World RPG 30 | Getting information from the movement comp for animations

13:01

C SFML | Open World RPG 31 | Finalizing animations and creating the editor state

15:49

C SFML | Open World RPG 32 | Hitbox component

14:18

C SFML | Open World RPG 33 | Hitbox component PART 2

13:47

C SFML | Open World RPG 34 | Animations for all directions and general fixes

10:47

C SFML | Open World RPG 35 | Animation component speed modifier

15:18

C SFML | Open World RPG 36 | Animation component speed modifier PART 2

12:12

C SFML | Open World RPG 37 | Priority animations kind of working

15:44

C SFML | Open World RPG 38 | Priority animations PART 2

12:01

How to Get The Certificate

  • You must have an Account on the platform.
  • Complete all lessons.
  • Watch at least 50% of Lesson Duration.
  • Get your Certificate free 🎉 !

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4.2 (121 reviews)

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C SFML Course Description

SFML is multi-media. SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network .

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Course Intro