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Weitere Godot

Track :

Programming

Lessons no : 10

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What will you learn in this course?
  • Master how to develop 2D and 3D games using Godot engine, scripting, and scene management techniques
  • Implement advanced game mechanics, physics, and animations in Godot for immersive gameplay experiences
  • Optimize game performance and troubleshoot common issues within the Godot development environment
  • Utilize Godot's scripting language GDScript to create dynamic, interactive, and scalable game features
  • Design user interfaces and HUD elements effectively in Godot for enhanced player engagement
  • Apply best practices for exporting, deploying, and maintaining games across multiple platforms using Godot

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Lessons | 10


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Linietsky stated in a presentation that the name "Godot" was chosen due to its relation to Samuel Beckett's play Waiting for Godot, as it represents the never-ending wish of adding new features in the engine, which would get it closer to an exhaustive product, but never will.