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POO Java Programação Orientada a Objetos

Track :

Programming

Lessons no : 32

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What will you learn in this course?
  • Create Java classes and objects to model real-world entities effectively using Object-Oriented Programming principles
  • Implement encapsulation, inheritance, and polymorphism to enhance code reusability and flexibility in Java applications
  • Design and develop Java programs that utilize constructors, methods, and attributes to solve practical problems
  • Apply abstraction to simplify complex systems and improve code maintainability in Java projects
  • Utilize interfaces and abstract classes to define flexible and scalable Java application architectures
  • Debug and troubleshoot Java code by identifying common issues in object-oriented programming
  • Write Java code that adheres to best practices for readability, efficiency, and maintainability in OOP
  • Implement class hierarchies and relationships to accurately represent real-world scenarios in Java applications
  • Use Java packages and modules to organize code logically and improve project structure
  • Develop Java applications that demonstrate real-world problem-solving using core Object-Oriented Programming concepts

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Lessons | 32


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Introdução. A Programação Orientada a Objetos conhecida como POO, é onde o desenvolvedor tem de começar a pensar fora da caixa, a imaginar uma forma aonde será preciso recorrer ao mundo real para o desenvolvimento das aplicações, pois hoje toda a programação em Java é orientada a objetos.