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C SDL

Track :

Programming

Lessons no : 11

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What will you learn in this course?
  • Develop cross-platform multimedia applications using SDL for audio, graphics, and input device integration
  • Implement real-time graphics rendering and animations with SDL and OpenGL or Direct3D
  • Utilize SDL to handle user input from keyboard, mouse, and joystick for interactive applications
  • Create and manage multimedia assets efficiently within SDL-based game and animation projects
  • Optimize performance of multimedia applications by leveraging SDL's hardware acceleration features
  • Debug and troubleshoot SDL applications to ensure smooth multimedia experiences
  • Integrate SDL with other libraries for enhanced multimedia and game development capabilities
  • Design and develop simple 2D video games using SDL and related graphics APIs

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Lessons | 11


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SDL is Simple DirectMedia Layer.It is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.It can be used to make animations and video games .